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Medieval Chandelier

  • Sandra Kalita
  • Apr 19, 2016
  • 1 min read

On the last meeting we've discuss that my chandelier uses too many tris, so we've decided to change the 3D chain into 2D alpha planes crossing in the middle. We found the best example of this technique in one of the latest games - Witcher 3 (image bellow), where they used alpha planes to create flowers.

Example of crossing alphas (source: Witcher 3 gameplay)

My chandelier now looks slightly different, but now it's definitely ready to be placed into engine, as the tris limit dramatically droped down from slightly over 10.000 to only 1600.

The look of the chandelier before - with 3D chain (untextured chain) and after - with alpha planes.

There is still no additional maps (normal and roughness), but they are gonna be produced tomorrow.

I hope the chandelier will looks really good while properly placed into engine, but so far I've imported it into sketchfab with basic settings and material (click the image bellow).


 
 
 

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