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Team Meeting 14/03/2016

  • Bethany Cox
  • Mar 14, 2016
  • 2 min read

Who was in Attendance: Bethany Cox Alex Caulfield Ross Veebel Sandra Kalita

Who was not in Attendance: Ryan Day - Ill What was discussed:

Overview of what people had achieved last week Checked what people were doing over the Easter holidays Benchmark Next steps of the project Individual tasks for the week Overview of what people had achieved last week: Ryan - worked on assets for the throne room.

Sandra - worked on Duncan’s bedroom block out and started assets. Ross - worked on high poly of Macbeth. Alex - worked on trees, rocks, cart and gate house.

Beth - implemented cardinal movement for the character and worked on game mechanics, started mood board for castle walls and arches etc.

Checked what people were doing over the Easter holidays We discussed what everyone was doing over eastern ad conserving so many people were going on holiday or back home that we would organise Google hangout meetings to keep up to date with how the work is coming along.

Benchmark

We discussed which room would be best to benchmark for 21/03/2016 and since all the assets for the armoury have been modelled, this was out choice. We divided the assets up between us to texture:

Bethany Cox - rugs, fabric wall hanging, wall grate, candle sticks, tiny wall rack, walls and floor.

Alex Caulfield - bookshelf, paintings and lighting

Ryan Day - wine goblet, key, dagger and shield.

Ross Veebel - chair, round stall and square stall,

Sandra - books, bow and sword. Next steps of the project With the comic strip, there was some valuable information on composition and making sure every image is relevant. Sandra and Ross will be working on the sketches and Beth will help out where she can.

The backdrop for garden area will be misty trees but on different planes. Individual tasks for the week *Benchmark work as a priority* Ross Veebel - Use marvellous designer with Beth’s help and finish high poly of Macbeth.

Alex Caulfield - Carry on with asset building, rework trees and optimise assets. Ryan Day - Carry on with great hall assets.

Sandra Kalita - Continue assets Bethany Cox - Work on shell of environment (walls, doors, windows etc.)


 
 
 

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