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Work Update 07/03/2016

  • Bethany Cox
  • Mar 7, 2016
  • 1 min read

After the meeting on Monday last week I took the rough sketch of the level and I put together a level map and have included the main objectives of Macbeth in our game.

Using the level map I then created a basic side scroller level to work from in UE4, I spent the majority of my time this week researching door mechanics with and without keys.

I also made sure that our style guide was finalised, split into two halves.

I made sure that everyone in the group could access Google drive and edit the files, and did the same thing with the blog, adding them as contributors so they won't have to use the same login as me hopefully. I also spent a fair amount of time putting together the presentation for Monday 07/03/2016 wich you can see here or on the specific blog post.


 
 
 

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