Team Meeting 29/03/2016
- Bethany Cox
- Feb 29, 2016
- 2 min read
Who was in Attendance: Bethany Cox Alex Caulfield Ross Veebel Who was not in Attendance:
Sandra Kalita – At doctors in London
Ryan Day – Ill
What was discussed: What work had been done in the last 2 weeks.
Game Mechanics Narrative screens Level Map Layout Individual Tasks for the week.
What work had been done in the last 2 weeks:
Several boards for environment concepts, gameplay and UI which we used when discussing the game mechanics. Game Mechanics:
Loads of great ideas were thrown around but we narrowed down our choices due to the time constraints of the project to these: Drawbridge coming down when character enters a trigger volume. Find wine to knock out a guard Knocking out a guard to get a key Using the key to open the armoury Finding dagger in the armoury Using dagger to kill Duncan.
Narrative screens
We have decided there will be 2 narrative comic strips in the style of The Witcher 3 story recap screens. The first one will be before the game telling the story of Macbeth up to the point before killing Duncan as that is our playable level. The second will show when the payer goes to kill Duncan and will illustrate the King’s Death and Macbeth losing his mind to guilt and eventually being overthrown. Level Layout
In the meeting we sketched out this rough plan of the level showing the different areas of the castle and outside area.

Individual tasks for Monday 07/03/2016: Bethany Cox - Create a UE4 Level, take rough level map and make a level map illustration and get in touch with Ryan and Sandra to recap them on what was discussed in the meeting and to delegate work to them.
Ross Veebel - Create character concepts for Macbeth and Duncan.
Alex Caulfield - Concept the garden area and start modelling trees.
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